Wednesday, May 2025

04:10 PM - 04:30 PM

Room: 220C

Session: Ultra-High Bandwidth for AR/VR/MR

Novel Method for Ultra-High-Resolution VR Display System

Invited

Description:

The purpose of this paper is to provide a novel solution for an ultra-high-resolution VR display system. This solution separates the rendering and transmission of fixed backgrounds and changing foregrounds, and combines it with gaze-based high and low definition rendering techniques, significantly reducing the consumption of SOC computing resources and bandwidth requirements for scene rendering. Additionally, by integrating display-side time warping technology, it avoids the black edges introduced by rapid head movements, offering a new path for the transmission and display of ultra-high-resolution VR systems.